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What are the different cue point types (Intro, Hook Start, Hook End, etc.) and when should I use them?

PlayIt Live uses several cue point types to define important positions within tracks for better automation and timing control. Here's what each one does and when to use them:

Cue In The position where the track should start playing. This eliminates any silence or unwanted audio at the beginning of the file. Use this to ensure tracks start cleanly without dead air or unwanted intro material.

Intro The position where vocals begin on the track. This is displayed as a countdown timer on the players, helping presenters know when to stop speaking before vocals start. Essential for music tracks where you want to talk over the instrumental intro.

Hook Start and Hook End Define the catchiest part of a song used in hook sequences. Hook sequences play short clips of multiple tracks back-to-back to promote upcoming music. Set these points around the most recognisable part of the song, typically the chorus.

Early Out Indicates the track is almost finished and has two different uses:

  • For songs: Tells PlayIt Live it can place a sweeper after this point for smoother transitions
  • For sweepers: Indicates when the next track can start, allowing the sweeper to play over the intro of the following song

Cue Out The position where the track is considered finished. In Live-Assist mode, players will begin fading out and start the next track when this point is reached. The remaining time countdown is based on this point.

Setting cue points: Use the Set button while listening to position cue points precisely, or click Analyse to automatically detect Cue In and Cue Out based on silence analysis. You can fine-tune points using keyboard arrows (0.01s increments) or Shift+arrows (0.1s increments).

Visual representation: All cue points are colour-coded on the waveform display, making it easy to see their positions at a glance during track editing.

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